Apr 26, 2007, 11:29 PM // 23:29
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#1
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Please critique my build.
http://gwshack.us/ec360
This build is meant to be a hex/pressure build, with a solo-spiking Warrior. The Crip Slash and the Shock Axe are supposed to pressure targets. If the Shock Axe notices a softie that is exposed or overextended, they are supposed to spike them, and go for a kill. In a split, the Crip Slash is supposed to react.
The Paragon is both offensive and defensive. He keeps up Mending Refrian on the party, and heals with Signet Of Synergy, but he also deals damage with his spear, and spreads burning. He also has the main defense against hex builds.
The Mesmer gives the opposing monks Migraine, and covers it up. They also spread degen, hex Warriors with Spirit Of Failure, and take away Elites with Signet Of Humility.
The Necro is the main defence against Warriors. Their job is to disable the Warriors, and spread Degen through curses and disease.
The monks play defensively, and do their jobs.
The Ele runs flags, and snares people. They also help the team with Heal Party.
What do you guys think?
Last edited by Dodo The Extinct; Apr 30, 2007 at 11:49 PM // 23:49..
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Apr 27, 2007, 02:26 AM // 02:26
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#2
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Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
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Pretty solid overall. I would tweak monk bars a bit. Take out Ethereal light and healing touch. I'd give the prot monk Deny Hexes as well (2 removals since you have signet of devotion)
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Apr 27, 2007, 02:30 AM // 02:30
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#3
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Ya, Dwayna's Kiss and Words of Comfort instead of Etheral Light and Healing Touch
EDIT: and switch your secondary on the Icy Shackles, Heal Party is a monk skill not ritualist also take a look at your warrior secondaries..
Last edited by dies like fish; Apr 27, 2007 at 02:32 AM // 02:32..
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Apr 27, 2007, 11:22 AM // 11:22
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#4
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Ok, I changed up the monks.
ty for pointing out the funny secondaries
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Apr 27, 2007, 01:17 PM // 13:17
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#5
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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On the subject of the paragon, i'd change the spread, you dont need 16 motivation, just 13. You need 12 leadership for anthem of flame. Also, energy looks a bit tight.
Glyph of Lesser Energy is kinda bad on the monk, seeing as you only have 1 10 energy skill, and it doesn't take advantage of it.
I'd put resurrection chant on the mesmer, and kick signet of return, its pretty terrible.
The ele has an impossible attribute spread.
I'd switch spirit bond and prot spirit around on the two monks, and change words of comfort for Reversal of Fortune, it really will improve your performance. The heal monk doesn't need 12 divine favour, change it to 11 and up the prot to 9. Mending Touch is always nice on an RC
Last edited by Skuld; Apr 27, 2007 at 01:27 PM // 13:27..
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Apr 27, 2007, 07:38 PM // 19:38
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#6
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Ok, I changed it alot of the stuff you mentioned. ty
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Apr 27, 2007, 08:43 PM // 20:43
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#7
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Forge Runner
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If you want a solo spike warrior, Penetrating Blow over Agonizing imo.
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Apr 29, 2007, 08:13 AM // 08:13
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#8
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Ohio
Profession: R/Mo
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just my personal preference: put a midline draw on the necro. an rc monk and a dismiss on the lod is nice, but condi stack with daze at the bottom is going to be a BIG problem.
edit: sun and moon > final in a pressure build.
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Apr 29, 2007, 10:55 AM // 10:55
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#9
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Re:tired
Join Date: Nov 2005
Profession: W/
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Why has nobody mentioned the Rotting Flesh on the Necro with no Tainted yet? Not to mention the energy needed to support trying to spread disease purely with Rotting.
Mending Refrain + Blazing -----> "Go For the Eyes!" and Vicious
Ranged Deep Wounds ftw.
Ice Prison and Frozen Burst -----> Freezing Gust and Healing Breeze
I also don't like the Signet of Devotion + Deny Hexes combo... but Monk bars, bleh. So much is down to preference.
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Apr 29, 2007, 11:03 AM // 11:03
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#10
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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naw, frozen burst is teh secks
you dont maintain disease, its only used if you have the advantage and they're crumbling, it will get kills
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Apr 29, 2007, 11:24 AM // 11:24
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#11
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: Mo/
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Quote:
Originally Posted by JR
Why has nobody mentioned the Rotting Flesh on the Necro with no Tainted yet? Not to mention the energy needed to support trying to spread disease purely with Rotting.
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Using it as a constant thing is probably not a smart idea, but leaving it in for judicious use isn't too bad an idea. A well timed and placed rotting flesh can get extremely messy and do a lot of damage, if you drop it just right. Not worth running full time of course but it's an interesting effect that can break a team with some good timing.
Running at zero spec (as in the build) however, is probably not so good an idea...
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Apr 29, 2007, 11:28 AM // 11:28
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#12
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Like Skuld said, the monk with more prot is better running sb since you get the +heal out of it, whereas prot spirit doesn't need a whole 21 (or so) seconds to be effective.
Build looks cool
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Apr 29, 2007, 11:36 AM // 11:36
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#13
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by RhanoctJocosa
Like Skuld said, the monk with more prot is better running sb since you get the +heal out of it, whereas prot spirit doesn't need a whole 21 (or so) seconds to be effective.
Build looks cool
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no, I said the opposite of that..
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Apr 29, 2007, 11:52 AM // 11:52
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#14
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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How come? Isn't it better to run a shorter prot spirit with a stronger spirit bond? Since spirit bond is only situational and prot spirit is used for a small time frame while you are healed up/kite away? I also thought in a split it's better for the RC (higher prot) to run SB since it helps as you don't have an actual self-heal (besides RoF and buffing). Sorry for the misunderstanding, anyway :x
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Apr 29, 2007, 11:59 AM // 11:59
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#15
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Forge Runner
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Quote:
Originally Posted by JR
Why has nobody mentioned the Rotting Flesh on the Necro with no Tainted yet?
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Probably because eF used it. And rocked face with it.
But now that you mention it, why isn't it specced? It shouldn't be too hard to drop curses to like 10+1 and get 8 or 8+1 death magic.
Also, you have way too many major and sup runes in that build.
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Apr 29, 2007, 06:27 PM // 18:27
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#16
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Ok, I changed the atributes on the Necro, and I took out a couple runes. I also changed Final Thrust to Sun And Moon Slash.
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Apr 29, 2007, 07:13 PM // 19:13
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#17
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by RhanoctJocosa
How come? Isn't it better to run a shorter prot spirit with a stronger spirit bond? Since spirit bond is only situational and prot spirit is used for a small time frame while you are healed up/kite away? I also thought in a split it's better for the RC (higher prot) to run SB since it helps as you don't have an actual self-heal (besides RoF and buffing). Sorry for the misunderstanding, anyway :x
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Because at VoD a heal monk doesnt have energy to spam out a load of prot spirits. Spirit Bond can also double as a self heal for a heal monk with dwayna's/heal other.
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Apr 30, 2007, 05:22 AM // 05:22
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#18
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Thomas.knbk
Probably because eF used it. And rocked face with it.
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Contrary to popular belief, that does not make it good. If that was the case then everyone would be running Auspicious Parry Berserker Stance Warriors with Shield Bash and a 10/10 Sundering Sword - calling themselves Last of Master.
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Apr 30, 2007, 06:49 AM // 06:49
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#19
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by Thomas.knbk
It shouldn't be too hard to drop curses to like 10+1 and get 8 or 8+1 death magic.
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You can run it with only 3 or 4 death magic to be honest, its still totally devastating if you have someone who knows how and when to use it.
Actually JR, its quite a common part of the meta (well in our part of the ladder anyway) to find disease on a curses necro. As long as you have RC, and as long as your necro checks monk energy before using it, and as long as it is used correctly in terms of timing and is thrown deep into their backlines, it is actually really nice, often the pressure that will tip a struggling team into being a dead team.
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